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	<title>Browser Games Digest &#187; Ikariam Scripts</title>
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	<link>http://www.browsergamesdigest.com</link>
	<description>everything about best online browser games from all around the internet</description>
	<pubDate>Fri, 14 Nov 2008 15:04:31 +0000</pubDate>
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		<item>
		<title>Ikariam Palace Summary Script</title>
		<link>http://www.browsergamesdigest.com/ikariam-palace-summary-script/</link>
		<comments>http://www.browsergamesdigest.com/ikariam-palace-summary-script/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 13:41:25 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam hacks]]></category>

		<category><![CDATA[ikariam script]]></category>

		<category><![CDATA[ikariam tool]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/?p=104</guid>
		<description><![CDATA[The script adds a lot of useful information to a Resource Summary to the Palace View. Currently: Displays Resources, Resource Production or Usage Displays Money, Corruption, Population, Growth, Totals Also shows warnings for near max capacity or soon to be.
Replaces the table shown in the Palace and Gov Residence views with info from all towns:
Resources [...]]]></description>
			<content:encoded><![CDATA[<p>The script adds a lot of useful information to a Resource Summary to the Palace View. Currently: Displays Resources, Resource Production or Usage Displays Money, Corruption, Population, Growth, Totals Also shows warnings for near max capacity or soon to be.</p>
<p>Replaces the table shown in the Palace and Gov Residence views with info from all towns:<br />
Resources and their production level (or usage for wine)<br />
Net Gold, Corruption<br />
Population / Population Max , (Population Capacity Remaining) Growth<br />
Research Points, Cultural Goods<br />
Also has a row for resources currently on the move via trade ships.<br />
And finally a Totals row [which includes trade goods and production rates]</p>
<p>Warnings are shown when resources reach maximum capacity.<br />
Warnings are also shown when a production rate or usage rate will max-out or deplete a resource within a certain time, with the warning starting light yellow, moving through to bright red.<br />
Warnings in Purple show 100% capacity or maximum reached.<br />
Warnings in Blue show over 100% capacity to be reached due to trade goods transfer, which implies that the extra will be lost.</p>
<p><a href="http://userscripts.org/scripts/source/33211.user.js" rel="nofollow">Install the script</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ikariam Building Query Hack</title>
		<link>http://www.browsergamesdigest.com/ikariam-building-query-hack/</link>
		<comments>http://www.browsergamesdigest.com/ikariam-building-query-hack/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 05:09:24 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[cheats for ikariam]]></category>

		<category><![CDATA[ikariam cheat]]></category>

		<category><![CDATA[ikariam cheats]]></category>

		<category><![CDATA[ikariam hack]]></category>

		<category><![CDATA[ikariam hacks]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/?p=103</guid>
		<description><![CDATA[Here is the very usefull script which helps to create building query in order to go away from computer while you still building new stuff in Ikariam. There are plenty such hacks for travian but not so many for ikariam. Check it out:
Download the script
&#160;
]]></description>
			<content:encoded><![CDATA[<p>Here is the very usefull script which helps to create building query in order to go away from computer while you still building new stuff in Ikariam. There are plenty such hacks for travian but not so many for ikariam. Check it out:</p>
<p><a href="http://img244.imageshack.us/my.php?image=apercuht6.jpg"><img class="alignleft" style="float: left" src="http://img244.imageshack.us/img244/6005/apercuht6.th.jpg" alt="" width="150" height="120" /></a><a href="http://userscripts.org/scripts/source/30427.user.js" rel="nofollow">Download the script</a></p>
<p class="object">&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ikariam Solarium Script</title>
		<link>http://www.browsergamesdigest.com/ikariam-solarium-script/</link>
		<comments>http://www.browsergamesdigest.com/ikariam-solarium-script/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 16:15:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam firefox]]></category>

		<category><![CDATA[Ikariam game]]></category>

		<category><![CDATA[ikariam greasemonkey]]></category>

		<category><![CDATA[ikariam script]]></category>

		<category><![CDATA[ikariam tool]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/?p=73</guid>
		<description><![CDATA[Solarium is an ikariam script to create more better ikariam visual experience. It creates effects of day/night changing and weather effects on cities and islands. As usually for ikariam scripts it made for firefox but you also need some web server (local would be the fastest) to load pictures. The faster server would be the [...]]]></description>
			<content:encoded><![CDATA[<p>Solarium is an ikariam script to create more better ikariam visual experience. It creates effects of day/night changing and weather effects on cities and islands. As usually for <a title="ikariam scripts" href="http://www.browsergamesdigest.com/category/ikariam/ikariam-scripts/">ikariam scripts</a> it made for firefox but you also need some web server (local would be the fastest) to load pictures. The faster server would be the faster will be pages loading. So, here are set of the script feautres:</p>
<ul>
<li>Night effect on cities, islands and world.</li>
<li>Sunrise and nightfall effects on cities.</li>
<li>Weather (only rain &amp; fog so far) in cities</li>
<li>Uses local time.</li>
<li>Images load fast</li>
<li>All images compressed decreasing loading time by around 30%</li>
</ul>
<p>So, if you like it, <a href="http://userscripts.org/scripts/source/28000.user.js">download the script</a> and the <a href="http://ikariam.pezmc.com/IkariamSolarium.rar" rel="nofollow">graphic pack</a>. After upload the graphic pack to your website and use greasemonkey and User Script commands to select image host. The host should be the root directory of where you put the images.</p>
<p><img src="http://usuarios.lycos.es/ikastat/1.jpg" width="500" alt="ikariam script weather" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Auto Login and Auto Refresh Ikariam Scripts</title>
		<link>http://www.browsergamesdigest.com/auto-login-and-auto-refresh-ikariam-scripts/</link>
		<comments>http://www.browsergamesdigest.com/auto-login-and-auto-refresh-ikariam-scripts/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 08:15:18 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam cheats]]></category>

		<category><![CDATA[ikariam online]]></category>

		<category><![CDATA[ikariam script]]></category>

		<category><![CDATA[ikariam tool]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/?p=71</guid>
		<description><![CDATA[First of all for both script work you need Firefox or Greasemonkey compatible browser.
The first script is very useful to bypass login procedure in automatic mode (isn&#8217;t that just me, who thinks manual server choosing is stupid?). To use the script, install it and simply complete login procedure once, and after the script will bypass [...]]]></description>
			<content:encoded><![CDATA[<p>First of all for both script work you need Firefox or Greasemonkey compatible browser.</p>
<p>The first script is very useful to bypass login procedure in automatic mode (isn&#8217;t that just me, who thinks manual server choosing is stupid?). To use the script, <a title="install script" href="http://userscripts.org/scripts/source/28045.user.js">install it</a> and simply complete login procedure once, and after the script will bypass whole login procedure for you.</p>
<p>The second script, is autorefresh script which keeps your Ikariam &#8220;live&#8221; and upto date giving you a competitive edge. It refresh all your ikariam pages and you can customize a refresh timing. So just <a href="http://userscripts.org/scripts/source/28046.user.js">install it</a> and good luck in use!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ikariam World Scan Script</title>
		<link>http://www.browsergamesdigest.com/ikariam-world-scan-script/</link>
		<comments>http://www.browsergamesdigest.com/ikariam-world-scan-script/#comments</comments>
		<pubDate>Thu, 29 May 2008 19:20:39 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam script]]></category>

		<category><![CDATA[ikariam tool]]></category>

		<category><![CDATA[ikariam worldscan]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/ikariam-world-scan-script/</guid>
		<description><![CDATA[The script gets info about all islands near yours. It only works in the World page.
How to use:

Install Ikariam Menu
Install Ikariam World Scan
Press &#8216;Show World&#8217; button
Move the mouse over Tools and click &#8216;Scansione&#8217;

Download the script

]]></description>
			<content:encoded><![CDATA[<p>The script gets info about all islands near yours. It only works in the World page.<br />
How to use:</p>
<ol>
<li>Install Ikariam Menu</li>
<li>Install Ikariam World Scan</li>
<li>Press &#8216;Show World&#8217; button</li>
<li>Move the mouse over Tools and click &#8216;Scansione&#8217;</li>
</ol>
<p><a href="http://userscripts.org/scripts/source/27421.user.js">Download the script</a><br />
<img src="http://img138.imageshack.us/img138/5772/imascript1joy4.jpg" alt="Ikariam World Scan" width="500" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Big Ikariam Tools Pack</title>
		<link>http://www.browsergamesdigest.com/big-ikariam-tools-pack/</link>
		<comments>http://www.browsergamesdigest.com/big-ikariam-tools-pack/#comments</comments>
		<pubDate>Sun, 06 Apr 2008 03:16:05 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam greasemonkey]]></category>

		<category><![CDATA[ikariam script]]></category>

		<category><![CDATA[ikariam tool]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/big-ikariam-tools-pack/</guid>
		<description><![CDATA[Kronos Utils is a Greasemonkey script for Firefox that changes the user interface for Ikariam in many useful ways. You can participate in feautres discussion on userscripts.org page.
The script is a little more advanced than GM scripts usually are; it tries to understand (and get an overall view of) what happens in the game as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://ecmanaut.googlecode.com/svn/trunk/sites/ikariam.org/kronos_utils.user.js" rel="nofollow" target="_blank">Kronos Utils</a> is a Greasemonkey script for Firefox that changes the user interface for Ikariam in many useful ways. You can participate in feautres discussion on <a href="http://userscripts.org/scripts/show/23522" rel="nofollow" target="_blank">userscripts.org</a> page.</p>
<p>The script is a little more advanced than GM scripts usually are; it tries to understand (and get an overall view of) what happens in the game as you play it (by peeking over your shoulder, so to speak &#8212; it peeks at all views you bring up in the game, while it improves a thing here and there), rather than bashing the servers with http requests, as soon as it needs some piece of data. This means that you should start with a tour to your library (there is a link to it in the left pane of your Academy), just after installing it:</p>
<p><img src="http://www.browsergamesdigest.com/imgs/_sites/bgd/knoros1.jpg" alt="kronos tool" height="500" width="495" /></p>
<p>As you probably note, the view has been combined up a bit into a tech tree, where the vertical line shows how far into the tree you are now. Adjacent techs can be researched right away by choosing the appropriate category, techs farther to the right depend on prior advances. Hover a name to see all its prerequisites get checked, and a tool tip about how many Research Points they will take to get to, cumulatively. (You can filter the view to only show unresearched advances by clicking the header. This is useful if you don&#8217;t have a large enough screen to see the entire list in one go; chances are you&#8217;ll get a better overview with the smaller selection.)</p>
<p><span id="more-64"></span></p>
<p>Anyway, go here on each server you play on, as the script finds out what techs you have researched on this page, which it will need to correctly predict how many people fit your in your Town Hall, how much buildings cost, what growth rate each of your cities have, and similar. (You may need an occasional visit here as you learn new such techs too; Well Digging, Holiday and Spirit Level all being good examples.)</p>
<p>Here is a fairly typical shot of three useful core features &#8212; the building level bubbles, wall clock completion times and (on hovering a building) a tooltip about how much resources and time will be necessary for its next upgrade: </p>
<p><img src="http://www.browsergamesdigest.com/imgs/_sites/bgd/knoros2.jpg" alt="knoros tool" /></p>
<p>Not hinted at much in this screen shot are two other hidden features: buildings you have enough resources to upgrade right now get a white background tint instead of the yellowish shown here (both in the level bubble and resource needs tooltip), so you can see in an instant which buildings you can upgrade without further ado and not. You may also browse future (and past) upgrade needs, just by moving your mouse over the tooltip and using the scroll wheel. Some buildings (presently Town Hall and Town Wall Smile will show some additional info in the level bubble &#8212; for Town Hall, how many more (or fewer, if you downgrade) people would fit compared to the present, and for the Town Wall, its defense bonus, given the current city size. Finally, click the resource tooltip to hit the game docs for the building in question. Next expansion level will be highlighted, so you can see if it brings any feature you want right now (a new unit for the barracks or ship yard, for instance).</p>
<p>Next up, a heavily annotated version of the improved page header (I&#8217;ve moved things about ever so sligtly to fit the city&#8217;s income, and made mostly everything clickable): </p>
<p><img src="http://www.browsergamesdigest.com/imgs/_sites/bgd/knoros3.jpg" alt="knoros script" /></p>
<p>Especially take note of the population indicator: it shows in red when your town hall is getting full (or already is full, in boldface red). More precisely, it will take on the red tint a quarter before you have to start expanding it, if you want it to be completed by the time your growth hits the limit. Hover it for a time estimate of when that happens, and how late you can start expanding and still make it in time not to lose any population growth. It is not yet adapted to the 0.2.0 corruption mechanics, but I believe it gets it about right when you have 0% corruption, at least &#8212; so it&#8217;s a best case growth scenario indicator, right now. (If you have formulas or input on exactly how to compute how corruption affects growth rate, I am interested. So far, I have not even understood what the corruption indicators mean precisely, nor what things they affect.)</p>
<p>For each resource in the top resource box, clicking the icon goes to your trading post (if you have one) to buy goods of that type, or double-clicking, to sell it. Clicking on the ellipsis for wine will take you to the tavern to adjust settings. For all the other resources you produce, clicking that ellipsis instead brings you to the trading port &#8212; from which you might ship goods to your other colonies. Lastly, if the count of how much is in your current stock is a link, it goes to the place that produces it (the sawmill, quarry, vineyard, mine et cetera). I am considering making the rest of them links to the vineyard/quarry et cetera of your first colony that has one (or maybe the one with the most expanded such resource, if you have more than one), but that bit is not implemented yet.</p>
<p>The warehouse tooltip has become a link to the warehouse, and it has an ellipsis naming the number of safe-from-looting resources you can have in it, given its current expansion level.</p>
<p>The final thing I thought I&#8217;d mention right now: I have been experimenting a bit with a build queue. It is far from perfect yet, but it is already at a stage of &#8220;works a little when you are babysitting the game anyway, helping you remember to start upgrades you were planning&#8221;. The secret sauce is alt-clicking a building to put an upgrade to it at the end of the queue, or shift-alt-clicking to put it first: </p>
<p><img src="http://www.browsergamesdigest.com/imgs/_sites/bgd/knoros4.jpg" alt="knoros greasemonkey" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ikariam Attack Calculator</title>
		<link>http://www.browsergamesdigest.com/ikariam-attack-calculator/</link>
		<comments>http://www.browsergamesdigest.com/ikariam-attack-calculator/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 18:35:40 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam cheats]]></category>

		<category><![CDATA[ikariam script]]></category>

		<category><![CDATA[ikariam tool]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/ikariam-attack-calculator/</guid>
		<description><![CDATA[Ikariam Attack Calculator is an utility which helps avoid getting banned for bashing by counting how many times in the last 24 hours a certain city was attacked. It is optimized for Opera, so it doesn&#8217;t work in Firefox well. It also updates frequently and have very nice interface. Check it out.
How to use IAC

Go [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ikariam Attack Calculator</strong> is an utility which helps avoid getting banned for bashing by counting how many times in the last 24 hours a certain city was attacked. It is optimized for Opera, so it doesn&#8217;t work in Firefox well. It also updates frequently and have very nice interface. <a href="http://ikariam.nfshost.com/index.php" rel="nofollow">Check it out</a>.</p>
<h3>How to use IAC</h3>
<ol>
<li>Go to the Military tab in Ikariam.</li>
<li>Highlight and copy content of that page. In most browsers you can do it by pressing CTRL+A and CTRL+C.</li>
<li>Paste the content into a text field on the right.</li>
<li>Choose language of the log.</li>
<li>Click [Analyze].</li>
<h3>Limitations</h3>
<p>    * IAC can not distinguish between multiple towns sharing the same name.<br />
    * In general, IAC can not distinguish between won and lost battles.</p>
<h3>Opera Users</h3>
<p>If you do not want to subtract the number of lost battles from the result IAC gives you yourself, follow these steps:</p>
<ul>
<li>Save this style sheet on your computer.</li>
<li>Log onto your Ikariam account.</li>
<li>Right-click anywhere on the page.</li>
<li>Choose [Edit site preferences...].</li>
<li>Go to the [Display] tab and click [Choose...].</li>
<li>Locate the style sheet you downloaded and click [Open].</li>
<li>Click [OK].</li>
</ul>
<p>If you go to the Military tab in Ikariam you will see that a word &#8220;won&#8221; appears before each won battle. Copy and paste the Military log as you always do and forget about subtracting the number of lost battles. IAC will take care of it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Ikariam Score Search Tool</title>
		<link>http://www.browsergamesdigest.com/ikariam-score-search-tool/</link>
		<comments>http://www.browsergamesdigest.com/ikariam-score-search-tool/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 09:51:36 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
		
		<category><![CDATA[Ikariam Scripts]]></category>

		<category><![CDATA[ikariam cheats]]></category>

		<category><![CDATA[ikariam greasemonkey]]></category>

		<category><![CDATA[ikariam hack]]></category>

		<category><![CDATA[ikariam script]]></category>

		<guid isPermaLink="false">http://www.browsergamesdigest.com/ikariam-score-search-tool/</guid>
		<description><![CDATA[Ikariam Score Linker is a useful little tool for Ikariam based on Greasemonkey engine for Firefox.
The script adds some extra information when a city, either yours or a random one is selected on the island view. It also offers the same functionality in spy view. Here what it adds:

Total Score
Military Score
Gold Score

The information  window [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ikariam Score Linker</strong> is a useful little tool for <strong>Ikariam</strong> based on <a href="http://ikariamtip.com/greasemonkey">Greasemonkey</a> engine for Firefox.</p>
<p>The script adds some extra information when a city, either yours or a random one is selected on the island view. It also offers the same functionality in spy view. Here what it adds:</p>
<ol>
<li><strong>Total Score</strong></li>
<li><strong>Military Score</strong></li>
<li><strong>Gold Score</strong></li>
</ol>
<p>The information  window on the left side of the Ikariam screen should now have those three extra scores added:<br />
<img src="/imgs/_sites/bgd/ikariamscore.jpg"></p>
<p><a href="http://ikariam.immortal-nights.com/scoreSearch/ikariamscorelinker.user.js">Download Score Search Tool</a></p>
<p>The credits for the script go to immortalnights and wphilipw from the official Ikariam boards.</p>
]]></content:encoded>
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