Ikariam Town Defence Guide

Posted on 28 March 2008 by Mike

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Ikariam Guides

Introduction

Having defense in your town is the one thing stopping other players marching in and emptying your warehouse while your away. It may seem rather simple to some people but there are a lot active players with no defense.

The Best Defense

Ikariam contains eight unique troops. Although I could complain about the variations and specialty of them there is of course one clear winner when it comes to defense. This troop should be a well know type beyond that of Ikariam and its defensive powerless should also be as well know.

The Phalanx is the key to defense!

It is easily the best value for money, in terms of resources needed to train one and the upkeep to keep one. They are of course out done by the attack value of higher up troops but the answer is simply to have.

Why The Phalanx

The Phalanx and the defensive powers that it has is one reason I like Ikariam so much. It may not be realistic on many fronts, but the Phalanx being the key to defense is one area that it is true to reality.

The Phalanx has a base defense of 40. Along with a specialty bonus of Resistance, giving a further 30%. That is a minimum of 52. (That is higher the the maximum defense of any troop lower, Slinger, Swordsman and the Phalanx itself)

The upgrades for a Phalanx increase its defense by 10; assuming the 30% bonus adds on top of that, the maximum defense value of a Phalanx is an impressive - 91!!!

That is, again more then everything below and now includes the Archer.

What About Better Defense

Those of you that have looked into the defense values of units will know that the Gunman has a higher maximum defense, along with any unit above it. While this is true, take into account the upkeep cost and resource cost of a Gunman compared to a Phalanx and you will see the Phalanx is still better.

One fully upgraded Gunman provides 106 Defense, costing 58 Gold per hour and 691 Resources.

Two fully upgraded Phalanx provides 182 Defense, costing 48 Gold per hour and 496 Resources.

The only negative difference is the extra citizen that is used, even taking that as a further 4 Gold for 2 hours (at a really low population growth rate) still means the two Phalanx are better value.

So How Many

It’s not easy to define a total amount of Phalanx you should use in defense of your towns. However I can recommend some numbers based on what I have at this time.

  • Have a minimum of 5; no matter the size of the town.
  • Have 1 Phalanx per Town Level
  • Have 50% more in your capital

Remember, if someone is attacking the chances of them attacking your capital is significantly more then that of any other of your towns. Always have more defense there.

Town Wall

Remember, a 100% or more defense bonus should not be overlooked!

Beyond The Phalanx

It is true that the Phalanx although very good for defense does become obsolete eventually. The Steamgients do provide better value for money in defensive values. That said, even with high level Academies the time it would take to get from Phalanx to Steamgients is near on two months of research. Waiting would take forever!

Resource cost are calculated as 1 * wood value plus 2 * luxury value. This is the same way as the Generals score is calculated.

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3 Comments For This Post
  1. gmak Says:

    dide u suck

    phalanx are crap, their good early on, u need archers, or stream giants, u might defend for every, but this game is not normal, when ur defending u sitll need to ‘attack’ the unit, phalanx dont do that, they will die

  2. BlackMouses Says:

    Yeah!
    Nice answer!
    100% Right!

    ______
    gg all

  3. azndatsfat Says:

    dude u guys are dumb….its called a defense guise not an all round guide….some ppl dont play offensively

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